something tells me you guys already got it working for 1.13 but I managed to compact it to one command.
/execute as @a at @s if block ~ ~ ~ minecraft:grass_path run effect give @s Minecraft:speed 1 0 true
What's on your mind?
TEXT
POLL
something tells me you guys already got it working for 1.13 but I managed to compact it to one command.
/execute as @a at @s if block ~ ~ ~ minecraft:grass_path run effect give @s Minecraft:speed 1 0 true
I know this isn't mine but I couldn't let it go to waste.
https://gamemode4.wikia.com/wiki/Thread:23157
LLGaming updated the module ~1 year ago but hasn't bothered to post it here (or is inactive altogether)
Bedrock Oil Drilling!
With the North Illegalling Drilling In the North Mandala Park, I thought it was time to make a module does just that! EXPECT IT TO BE BUGGY!
Features:
Bedrock Oil Drill
1) Must be created between y=0 and y=20. I 2)f moved, will be destoryed. 3) Created by Chucking a coal ontop of a coal block that is on fire. 4)Particles of Smoke (as shown on the left) mean that is has been created
5)6)Buckets The Buckets stack to 16
Bedrock Oil Barrell
Bedrock Oil Barrel
Notes:
1) The One Click install does not conform to the Gamemode 4 Standard. This will be fixed late
2) Most of the Gamemode4 Standard for Naming Scoreboards and Armorstands are followed.
3) Scoreboards Used:
GM4_oiSpot: Used to Track Age of Oil Spots
GM4:_oilStorage: Used to Track Storage of Oil Barrells
4) Tags Used:
GM4_oilIsCoal - Tags all Coal Items
GM4_oilNearBedrock - Tags oil spot armor stands between 0 and 20
GM4_oilTop - Tags GM4_oilStorage to check if trap door on top is there
GM4_oilTBarellTop - Tags GM4_oilStroage to check if iron block is in structure
GM4_oilFrameAllign- Tags Item frame used to spawn oil barrels
GM4_oilKill - Used to kill items in crafting of oil Barrell
GM4_oilBucket - Tags Oil Buckets. Used in Crafting Oil Barrells and play particle at them
GM4_oilSpotGiver Tags Diamonds nearby to oil spot to craft Oil Barrells
GM4_oilBarrellBlock Tag Iron Blocks used in Crafting Oil Barrell
5) Names of Armor Stands:
GM4_oilSpot: Thing used to create bedrock oil
GM4_oilStorage: Used to Track Bedrocik Oil. Check Validitiy of Structure.
Paste Bin
It seems all these modules would benefit by being updated to a datapack or a looping function. is that something you guys think we will ever see? or is there a specific reason that they will continue to be command block only?
I don’t know where exactly this post belongs, so if anybody knows, please redirect me there. This is a work in progress module. It’s mostly finished but I am posting here before it’s done to get some advice and perhaps lag reduction tips. Plus if anyone wants to let me know the current scoreboard naming system in GM4 I’d appreciate that.
This is a portal gun that is multi player compatible. The features of the portal gun are as follows:
A portal gun is either orange or blue (it’s a bow and arrow). When shooting a new portal only your old portal of that color is removed and the new one created. The color is switched by throwing the portal gun out of your inventory.
The second feature and this is the important one. Anyone can travel between two portals you have fired. Portals are player sensitive meaning that every player has it’s own unique set of two portals and any other player attempting to use a portal will take that player to the other portal linked to that player. A little confusing but I hope that makes sense. It works like multiplayer portals work in the original game basically.
When an old portal is destroyed, the blocks that used to be there are put back so nothing is lost.
Features I am still adding:
Keeping player momentum. I’m experimenting with using summoned arrows to give the player momentum as they leave a portal however that is still a work in progress feature.
To work on multiplayer like I explained, portals cycle through a waiting list type system to take you to the correct portal. This works smoothly with only a few players but if there are hundreds of players it could take 5 to 10 seconds to teleport you. I, currently switching that system out for a more efficient binary search system, but it’s giving me a bit of a headache. :p
So tell me what you guys think and any advice if you have any. I’ll post the testing world soon. If anyone wants to move this to the correct page, feel free. Thanks for reading :)
Hey everyone !
Small module, small machines
Currently three of them. Working on some more.
Renforced Furnace : Simple furnace that cooks the item in 7.5 seconds instead of 10. Made with a furnace dropped on a dropper with the following items.
Magnum Torch : Random torch that block hostile mob spawning in a radius of 30 blocks. Made by dropping the item, which itself is made in the Custom Crafter.
Washing Machine : Remove the color from blocks and stuff like wool, banners, concrete, leather armor and others. Also turns concrete powder in concrete. Made with a cauldron dropped on a dropper with the following items.
Hope you like it !
Oraia
What is one problem some people have with the concrete blocks? Well the answer to that is making the concrete powder into concrete quickly and in bulk. I believe I have found a solution to this problem.
Easy Concrete v1.1
Easy Concrete is a Command Block Module that allows you to create concrete easily!
All you need to do to create concrete from concrete powder is to drop the concrete powder into water and it will turn into concrete! It even has some particles to go w/ it.
The module uses one scoreboard objective, GM4_concreteType, it is a dummy objective and is removed after the module uses it. This scoreboard gets the type of concrete powder that is in the water and is used to get the correct concrete color. To install the module you can use the 1-Click I have set up:https://pastebin.com/NLsdM8dZ To credit me just use my IGN - "_4tfy"Photo of the Easy Concrete module.
The module follows the Gamemode 4 Module specifications. It is 16 blocks long ( To the positive X direction ) and 2 blocks wide ( Positive Z direction ). It is also 2 blocks high. It also uses a falling block clock to run and has no repeating command blocks to stop lag.
Thanks,_4tfy
this update to my computer's module is a bit diffrent from my last interation in that it's more flexable for other modules than my last one. you do need the custom crafter base though.
since this is a boss update i'll do the creation of the computer in a sorta fimiller format.
IngotIron/piston/IngotIron IngotIron/Null/IngotIron Compareter/BlockRedstone/Compareter
once made there's 2 actavation things you'll need. the ineraction slot is the top left.
a button for actavating the link part. was in 1.1 and 1.0 as well.
a emerald for turning on the shop. only happens once par computer. click the command block for the shop.
and now the boss fight. for it to work. you have to craft the info first. 5 nether stars in slot 0 and paper in slot 1. them do what the card says. p.s make sure your near the item.
here's the link https://drive.google.com/file/d/1I3tNtT3UaFdSC-7JI4Wh8deEgX-uX_db/view?usp=sharing (i hope i got the linkthe module
i've updated the dissasembler to 1.12.2. now without an expantion pack witch i,ll work on later.you can only uncraft iron armor. it's made the same way as the old one.
a dropper resapie and tnt in the middle.
and it's the first i compacted by hand. (well sorta i changed around the code of the masterman workbench to do it.
the module
The module and the Alchemical Crafter
16x6x2
Requires Custom Crafting Base
No scoreboards
Not compatible with 1.8 version
4 Click:
Crafting:
4 redstone + 2 iron ingots + 2 gold ingots + 1 diamond makes an Alchemical Crafter.
To create an Alchemical Crafter
8 redstone + 1 diamond makes 4 Minium Dust.
4 stone + 4 gold ingots + 1 diamond makes 1 Inert Stone.
1 Inert Stone + 8 Minium Dust makes 1 Philosopher's Stone.
4 Philosopher's Stone + 4 Minium Dust + 1 iron block makes 1 Philsopher's Stone MK2.To create a Philosopher's Stone MKII
To create a Philosopher's Stone MKIII
To create a Philosopher's Stone MKIV
To create an ERROR
To create an Infinity Tool
3 ERROR + 2 diamond block makes 1 Infinity Tool.
A MK1 stone can transmute planks, dyes, saplings, flowers, double plants, stonebrick, raw meat and raw fish.
A MK2 stone can transmute 2 lapis into 1 redstone, 2 redstone into 1 coal, and can reverse transmute any ore. Reverse transmutation are mirror 1.8 version.
A MK3 stone can transmute 4 coal into 1 iron ingot, 4 iron ingot into 1 gold ingot and 4 gold ingots into 1 diamond.
A MK4 stone can transmute and reverse transmute any ore block. Reverse transmutation are mirror 1.8 version.
All Custom Items
This module adds a computer that you can make mid-late game.
v1.0 buggy. First, you need a block of iron. Place it, then throw 2 repeaters on it (for the first tag GM4_SRAM meaning "static randon access memory"). Then place a redstone blcok on top (for the GM4_power tag meaning the power source). If the block is removed - you get it back. Lastly place an iron bar on top (for the last tag "GM4_WI_FI"). Only then you can get the thing to work. Place a redstone block directly under it it will move 1 block lower. there's a pic for a power switch.the 1.0module and the switch I made for it for both
the link https://pastebin.com/ZvQrH3nE
v1.1 in this version the module runs off the gm4 crafter now because to make it. on the x and z axis place iron blocks by the custom crafter (any will work). then throw 1 iron block 4 repeaters and a block of redstone on top of the gm4 crafter to make the computer spawn egg. place it down. it actavates the same way as before.
the 1.1 link https://pastebin.com/x3waPv4nthe 1.1 module
what's new in v 1.1
replaced Mcstacker with the newer site
added Gmail
The Commands That Make It run
Landmine Recipe
Landmine
A Zombie Walks on a Landmie
this module adds ways to convert some mobs into other mobs. Much like the vanilla feature turning zombie villagers into villagers, you mush through a splash potion and an item at the mob you wish to transform.
pigman + speed + golden carrot = pig
cow + slowness + red mushroom + brown mushroom = mooshroom
witch + regeneration + enchanted golden apple = evoker (illager)
endermite* + jump boost/leaping + enderchest = shulker
Endermite must be standing on a purpur block
The Command Blocks That Make It Run
the module
how it works: by adding a score to the armor stand after the redstone block hits 600 times it will execute from a random armor stand with the tag "Music" now it's up to you to make the music with /playsound or a resoure pack that adds sounds (it's relly up to you)
how to make a music module: first up all of the music modules needs a unquic scoreboard (with the "GM4_" prefix of course) once it actavates add the score then use the score to /playsound's.
when it's done playing set the armor stand score (both mine named "GM4_Music" and yours) to 0 and do /scoreboard players tag @e[name=GM4_Music] remove stop. and then remove the scoreboard oringinly used for your music module.
here's the link https://pastebin.com/zTCfTxmu
the module is the one inbeween the stone
here's the link https://pastebin.com/XKrQrkW9
This Module is for 1.12 and needs the Custom Crafting Module
What This Module Adds:
Star crafter | crafts the items in this moduleHow you get the Star Crafter
The Star Crafter
Nether Star Helmet | gives night vision and when in water gives water breathing
Nether Star Chestplate | gives resistance 2Nether Star Chestplate Recipe
Nether Star Chestplate+Elytra Recipe
Chestplate+Elytra Repare Recipe
Nether Star Leggings | gives speed boost
Nether Star Boots | gives Jump boost 2 also has frost walker
Nether Star Sword | gives strength 2 and has sweeping edge
Nether Star Pickaxe | gives haste 2Nether Star Pickaxe Recipe
Nether Star Axe | gives haste 2 and strength 2
Nether Star Shovel | gives haste 2
Nether Star Arrows | they are tipped with every negative effect in the gameNether Star Arrow Crafting Recipe
you get regen when you have the full set of armor on
The Commands That Make the hole Thing Work
Mob spawner resapie. In the custom crafter
This needs the GM4 custom crafter module to work. So make sure to get that first
To make a spawn egg put a 16 stack of the coraponding mob drop all around a nether star for 1 egg.
Cow=beef,sheep=mutton,chicken=eggs,rabbit=rabbit (the meat),pig=porkchop make sure there all raw.
Theres a pic of the monster spawner resapie to the top left.The module
here's the link. it's a structure file this time http://www.mediafire.com/file/e5651upr0r96dsf/egg_pack.nbt
how to install. 1 Have a creative world with cheats on 2 Create a file in the save file called "structures" 3 Put the .nbt file called "egg_pack" 4 Go into the save get a structure_block place it set it to load,entites on and relitive pos 0 0 0 5 hit "LOAD" now it's in your world.
this module make blazes spawn everwhere in the neather and guardians spawneverywhere whereever squids spawn like they do with the quark mod.
gaurdians have a 25/180 chanceThe module
here's the link https://pastebin.com/mB7UHY7W
the Smooth blocks module add the ability to get the one texture sided blocks that arn't in the creative invitory.
to get them throw a stone pickaxe on Double red sand stone slabs,double stone slabs and double sandstone slabs for there smooth varient.
trow a stone axe on a log (faceing up/down) for the all bark varients.The module
here's the link https://pastebin.com/RhYsSsEc