Hey guys Wolf here, I have a module that i have spent a very long time creating, its not a hugely complicated, of course it takes time for any module and this one is big enough that it might take a while, but the biggest reason that it has taken so while is because this module is Custom Enchanting, as it may seem simple, creating enchantments into the game that aren't to op is very time consuming and makes you think. That is why I would like you guys to post your sugestions for enchantments in V2 of this module(which i will talk aout at the end.) But wait no further here is...(drumroll here)...Custom Enchantments!!!!!!The custom enchantments can be made with any piece of diamond(to avoid lag from every piece as the dissasembler has showed us, but if you give yourself an item with the same lore it should work the same) armor(just switch the helmet to a chestplate to get a glowing chestplate, same with leggings and boots) and some different pieces of armor have different enchantments.
This is the list of enchantments that are here
Lightwieght(all armor, tier 1-3)-Gives you a slight speed buff while wearing
Cyborg(Helmet Only, tier 1)-Gives you night vision while wearing
Plated(Chestplate and Leggings, tier 1-2)-gives you absorbtion while wearing(may take up to 18 seconds to apply the effect)
Camoflauge(Leggings Only, tier 1)-gives you a invisibilty effect while wearing(may take up to 18 seconds to apply the effect)
Jump(Boots Only, Tier 1-3)-givves you a jump boost effect while wearing
Lastly these enchantments are not the best possible things and I'm hoping V2 can be much better with more enchantments, a Custom Combiner(similar to an anvil but for cuastom enchantments) and much much more and better enchantments, although i do not want to sit in a chair for 3 hours thinking to myself what i can add and what should i not add, that is why I need your guy's help to give me ideas for enchantments(be reasonable and remember this is a module intending to possibly go onto GM4, which likes to keep this vanilla without a mod like feel, so no exploding dinosaur boots)
Gabrieltm9 wrote: This module is awesome. I have seen plugins that get no where near as good as this looks. I havent tested it by myself but from the enchantment list it looks balance and extremely usefull. A few tips though. Maybe you could talk to 8rainhunter, the maker of Travelers Boots, to possibly integrate his boots (which have auto-step up and jump boost) into your module as an extra boot enchantment: http://gamemode4.wikia.com/wiki/Thread:6777
Also, i found it a bit confuzling to stay with the pictures and text that explain how to actually get the enchantments, so possibly make that a little clearer?
However, i will say it again, overall this module looks amazing, seems very usefull, and hopefully doesnt give off too much lag. I tip my glasses to you good sir! :D
thanks for the feedback! I'll definitely message 8rainhunter regarding putting the traveler's boots module into this one, sorry that the pictures where a bit confuzling, basically you put the custom enchantment table(the one with the enchantment table used in the recipe) to get a custom enchantment table, then you make a glowing helmet(or *any* piece of diamond armor, just switch the helmet with a chestplate, or leggings, or boots) (the one with the 4diamonds and 4emeralds in it) in any custom crafter, a glowing helmet is just a renamed helmet with the enchantment id of 15 which doesnt exist, so it makes it glow with no enchantment, then you put the glowing piece of armor into the center slot of the custom enchantment table, although if you straight out put the glowing armor recipe(the one with 4 diamonds, 4 emeralds, and your piece of un-damaged armor) then you will get the enchantment straight out, sorry if this was/still confuzzling, once you get the hang of it you'll understand a lot better, I played it a on flat world made of glass and it didnt lag me any, but I have not tried on a default world, but at *most* on the 1-5 scale it would be 2.5. Thanks for the feedback hopefully if I get some more this module might actually end up on gm4 one day!
Seurat 05 wrote: Was this partly inspired by the MCMMO plugins? Anyway great module.
well not really...I've kinda already wanted a way to get jump boost and absorption on armor because golden apples are kinda useless because they dont give good hunger, and on both gm4 public and on gm4 hermitcraft, people dont fight often, also people dont realize how a decent amount of jump boost(2-3) can be *really* good around your base, other than that idk my other close comparisons to the mcmmo plugin/custom enchantment plugins. I came up with these on my own, I tried to keep no influences other than a few gm4 public members what they thought I should add, although yes, I did take the name "Jump" from the plugins, I thought about having it be called "Rocket I-III" but nothing just sounded right other than the first word of the effect, jump. So I see where you may decide to call me a copy off or whatever, but this isnt recreating something thats been done already, this is my own work, and people recreate popular mods and modpacks all the time to the exact! anyway sorry if I came off a bit mean there(:P) no hard feelings.
Just to let you guys know, now 1.9 is out with optifine, I will start making the 1.5 version, and then the 2.0 after I get some feedback on new enchantments, only problem is: I'll say I'll do it soon but don't be surprised if I pull a youtuber and 1.5 is out after minecraft 1.37.2 is. I've had lot's of irl issue's that have gotten me out of command blocking and since 1.9 has new command blocks and tags, just converting the module will probabpy drive me crazy and take 6-12 hours to comeplete. Anyways I just wanted to give you guys an update on things.
p.s. I hate mojang cuz I created a new enchantment when the first or second 1.9 snapshot was out, and guess what it was: Frost 1,2,and 3. It made ice appear below your feet...mojang stole my idea :\