This module is an Expansion Module. It adds functionality to Custom Terrain Base Module.


This module adds a more challenging dungeon experience with custom looted chests and spawners. The Custom Terrain and structure population base modules are required.

Details Edit

Layout Edit

The dungeon consists of three sections: two floors connected by staircases, and a small central pit. Each floor contains two seed-random spawners, and a spawner also floats above the pit, a total of 5 spawners in this dungeon. It contains two seed-random chests in the pit, containing up to three items. To get the loot and spawners, the Structure Population module must be installed.

Spawning Edit

Dungeons spawn when a coal ore is found at y=6 on a double-chunk's lower-most corner. If that condition is met for a chunk, the system attempts to spawn a dungeon at y=10. If there is any air blocks between y=10 and y=19 then a dungeon spawns there, if not it checks between y=20 and y=29 and so on up to y=50. If no air is found anywhere between y=10 and y=50 the spawning fails. This means that dungeons almost always spawn connected to a cave system, are more common at lower heights, and will always spawn with their floor at y 10, 20, 30, 40 or 50.

Loot Edit

The quality of items is determined by how deep the spawner is underground with better loot appearing in lower dungeons.

See the article Structure Population.

See More Edit

Watch youtube 2 Website

History Edit

Date Change
13 June 2015 Released Module